Thursday, December 17, 2009

A Shot at What I Believe Would Work



HALF LIFE, and eventually HALF LIFE 2! This game would be an excellent candidate for a movie. The main character Gordon Freeman, a Ph.D of chemical engineering from MIT, who is involved closely with the Black Mesa Facility. This facility is depicted as a vast series of underground research laboratories as well as surface constructions such as offices, chemical waste disposal plants, and personnel dormitories, all powered by a hydroelectric dam and connected by an advanced tram system (http://en.wikipedia.org/wiki/Black_Mesa_Research_Facility#Black_Mesa_Research_Facility). Obviously everything to awry at this facility, while Gordon Freeman is doing the hands on testing. It opens a portal and aliens and other goodies are released, along with the whole plant being destroyed. The object of the first half life is to escape the facility, but there are obviously a number of restrictions. Many tunnels have been destroyed, the tram system doesn't work as its supposed to, and the military has been sent in to cover up the whole disaster. These vague ideas are just enough for a great story line, and if done correctly would make an excellent film on the big screen.

I may have done a poor job describing the storyline of Half Life, and if you want a grossly detailed outlined storyline, visit this website. http://www.members.shaw.ca/halflifestory/timeline.htm

Half Life 2 would be an even better candidate, but half life the original sets a bit of background for the second. Half life 2 is a bit of a 1984 setting. Instead of trying to describe the whole story line myself, I have found a relatively in dept well written guide. "City 17 is the base of operations for the Combine on Earth, with its Citadel forming the headquarters of Wallace Breen, the human administrator for the Combine. The Citadel itself is an exceptionally tall structure of Combine design, reaching both deep underground and approximately 2.5 kilometers[8] into the clouds, forming an ominous presence in City 17's skyline. The Citadel serves as a reference point to help the player navigate, as well as providing a long-term goal to drive the player's action.[9] In Half-Life 2, the player initially arrives in City 17 by train but, after being discovered, flees the city via its canal system.[10] When the player returns later in the game, the city has been turned into a war zone as the citizens mount a full-scale rebellion against the Combine rule. The player eventually enters the Citadel itself to confront Breen, destroying the dark energy reactor and teleporter at the top of the Citadel. This proceeds to destabilize the Citadel's main reactor, which the player, accompanied by Alyx Vance, must temporarily stabilize in Episode One to allow for the population to be evacuated. The Combine try to accelerate the Citadel's collapse to send a message to their native dimension, requesting reinforcements. The Citadel eventually explodes at the end of Episode One, destroying City 17 and forming a super portal to the Combine dimension which the player must work to collapse in Episode Two.(http://en.wikipedia.org/wiki/Half_life_2)"

A plot for two video games this detailed is just begging to be made into a film. This idea hasn't been touched on too much by film, if you look closely at the story line. It does follow a bit of a cliche sci-fi movie idea, but I believe in the details is what would really differentiate this film from other failures. The futuristic ideas of 1984 were briefly hit on by V for Vendetta, and that was the main reason it had its success. If the half life series were given a shot on the big screen, I believe it would do much better than any previous overpowering government propaganda.

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